Tag Archive: guild


Going for Gold

Well, I’m back after a turbulent few weeks.  There has been guild drama, raid successes, a new website to set up, and some of the best weather for the time of year since records began – all of which pushed my digital scribblings onto the back burner.

I won’t bore you with the details of the guild stuff – let it suffice to say that an un-bridgeable chasm opened up between the GL & most of the active membership, leading to a mass exodus with the result that I am still playing with the same group of people, just under a different banner.

We have had some small successes – To4W & Shannox, and we are continuing to progress at our usual relaxed pace and have lots of fun in the process.

There has been a flood of information about patch 4.3, but the bombshell this week was the announcement of the tradable pet.  There are reams of comments on this topic elsewhere, and having read some of it, the general opinion seems to be that the actual pet is not the issue – after an initial surge, it could become as rarely seen as the sparkle horse.  What saddens me is the feeling I get of an erosion of trust in Blizzard as a company which will ‘do the right thing’.  There seems to be an air of resigned inevitability about the whole thing – a sense that this is the way the world works now, and we might as well get used to it.

Whether one cute pet will be a harbinger of doom or a one-off  experiment, I have no idea. But I have a bad feeling about it, nevertheless.

Now, a confession.  I have been wasting time on a free-to-play game called Gardens of Time. It’s mildly addictive, basically pointless and I feel slightly ashamed of myself for getting sucked into it.  But I have to admire the designers for their blatant string-pulling to keep players online: hourly tournaments, daily bonuses, presents from ‘friends’ – I have never felt quite so manipulated.  But hey, its a change from my snail-like progress towards Loremaster.

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My word there is a lot of speculation going around the WoW blogs at the moment. The news that Blizzard trademarked ‘Mists of Pandaria’ has sparked a maelstrom of differing opinions regarding possible future content; this varies from ‘wish-lists’  of additional classes/races, to the idea of an elaborate hoax/possible Facebook game.

Personally, I hope for new territories to explore, with or without beer-brewing pandas. I’m not convinced Blizz are ready to introduce a new playable class – there has been talk of a ‘support’ class, but I imagine this would be a nightmare to balance with existing abilities.  But new lands, new archaeology (please!) and a new battlefront with less fire and brimstone, that is something I could get excited about.

The other big thought-provoking story is Blizzard’s plan for a real money auction house in Diablo 3.  Now, gaming noob that I am, I have no experience of Diablo, but I believe the game is structured gear-wise in a very different way to Wow; however, this decision makes me uneasy. I can understand some of the reasoning behind it – to make gold-selling ‘legal’ and to remove the gear grind for those who prefer to pay for their shinies; however I cannot shake the thought that this is, at bottom, a money-making scheme.

I believe Blizzard when they say that they have no plans to implement this in WoW – but if it proves to be a huge financial success in Diablo, I’m sure it will be a part of any future games they produce, including, of course, Titan.  The effect of the RMAH on gaming communities has yet to be seen; it is a step into the unknown for developers and players alike, and I am, in a way, relieved that I am only watching from the sidelines.

On a more positive note, I have finally obtained my Globe of Moonlight to go with the Lightforged Elementium Hammer being made for me by a guildie, and I feel I am getting to grips with my new holy healing spec.  My guild has been through a lot of upheaval lately and we are only now picking up the reins of our raid progress. So, I and my newly-dug-up Voodoo Figurine have been achievement hunting, pet-collecting, and generally pottering around trying to be useful. Whilst, of course, wearing our tinfoil hats in case the sky should fall.

No Place Like Home

A gaming friend who recently had to leave his guild due to some real-life drama with another member has been talking to me about starting up another guild.  Now, I have done this before, and had great fun doing it – but that was before Cata and the guild levelling system.  I have a feeling the process could be a lot less enjoyable now.

Of course, setting up the basics, getting a charter signed and so on is the easy part.  But attracting members to a level 1 guild? That could be difficult – I’m sure even new players are aware that there are perks to be had from a high level guild, and genuine new players are pretty thin on the ground anyway.

When I started a guild, it was because I rerolled on another server which had just changed from PvP to PvE; there was an influx of similar re-rollers, a shortage of social guilds and members flooded in.  A guild which had been intended for new players ended up full of people with experience who had transferred to the server for the same reasons I had i.e. a less elitist, more sociable environment.

Now, however, there are so many guilds around that its difficult to see how to create a new one offering anything different.  I know my friend suggested the idea to avoid having to search for a new home, and to have some control over the kind of guild he wants.  But I am happy where I am, and trying to spread myself across two guilds would, I think, be very difficult.  So the plan is on the back-burner for now.

Guilds, other than hard-core progressive raid guilds, seem to be in a constant state of flux; their dynamics change as members join, leave, change their priorities etc.  Perhaps some time in the future my current guild will implode, fragment or meet any of the many fates which can befall a casual, mature guild – but until then there is new content to explore (patch day tomorrow!) and current raids to work on in the company of people who share my gaming philosphy and who are just plain fun to be around.

I would not trade that for the transient ego-boost of being a GM again.

A Whole New World

I got really fed up with the server I was playing on – the starter areas were deserted, and the trade channel was full of people looking for pug raids, with all the associated ‘link gs/ach’.  5-man random heroics were being run by seriously over-geared raiders, and there seemed to be no place for a casual, non-gear-obsessed, low confidence player.

I was invited by a friend to try out a new realm which had recently been changed from PvP to PvE, with a consequent exodus of a lot of high-end players. Out of curiosity, I rolled a priest there to try it out – and what a difference!  Loads of new players in the starter areas, no gearscore spamming in trade, and no lag in Dalaran. I absolutely loved it.

Of course, there was a lack of guilds as many had transferred to another PvP server;  and I had the foolish idea of starting my own guild, aimed primarily at new players.  And so ‘All Things Considered’ was born.  I was absolutely overwhelmed by the numbers of people who wanted to join – both new players and experienced players who, like myself, wanted a fresh start in a more social realm.

To give the fledgling guild some funds, I paid to transfer my lvl 77 shaman to the new server; unfortunately I could not afford to move all my alts, so my paladin, hunter & warlock are languishing on my old server and may never see much action.

And so, to quote Whitesnake, ‘here I go again, on my own’…..well not entirely. In the space of 3 weeks, the guild has grown to 140 members – a mixture of levels, classes, abilities, and nationalities.  Being a rather inexperienced guild leader, I am still getting to grips with the organisational side of things – I know I need to appoint more officers, and devise guild events to keep the Warcraft experience fun for all the members.

It has all taken a lot of my time, but on the plus side I am making new friends, learning as I go, and enjoying the game more than I have for several months.  And the priest?  She is now almost lvl 50, shadow specced, and I am finding it immensely satisfying to fry the brains/melt the faces of anyone in my way.  My hope is that the guild will be a strong, stable unit when Cataclysm launches, with all the changes for guilds which will follow. So far, all things considered, we’re doing pretty well.