Tag Archive: moving


Going for Gold

Well, I’m back after a turbulent few weeks.  There has been guild drama, raid successes, a new website to set up, and some of the best weather for the time of year since records began – all of which pushed my digital scribblings onto the back burner.

I won’t bore you with the details of the guild stuff – let it suffice to say that an un-bridgeable chasm opened up between the GL & most of the active membership, leading to a mass exodus with the result that I am still playing with the same group of people, just under a different banner.

We have had some small successes – To4W & Shannox, and we are continuing to progress at our usual relaxed pace and have lots of fun in the process.

There has been a flood of information about patch 4.3, but the bombshell this week was the announcement of the tradable pet.  There are reams of comments on this topic elsewhere, and having read some of it, the general opinion seems to be that the actual pet is not the issue – after an initial surge, it could become as rarely seen as the sparkle horse.  What saddens me is the feeling I get of an erosion of trust in Blizzard as a company which will ‘do the right thing’.  There seems to be an air of resigned inevitability about the whole thing – a sense that this is the way the world works now, and we might as well get used to it.

Whether one cute pet will be a harbinger of doom or a one-off  experiment, I have no idea. But I have a bad feeling about it, nevertheless.

Now, a confession.  I have been wasting time on a free-to-play game called Gardens of Time. It’s mildly addictive, basically pointless and I feel slightly ashamed of myself for getting sucked into it.  But I have to admire the designers for their blatant string-pulling to keep players online: hourly tournaments, daily bonuses, presents from ‘friends’ – I have never felt quite so manipulated.  But hey, its a change from my snail-like progress towards Loremaster.

A Whole New World

I got really fed up with the server I was playing on – the starter areas were deserted, and the trade channel was full of people looking for pug raids, with all the associated ‘link gs/ach’.  5-man random heroics were being run by seriously over-geared raiders, and there seemed to be no place for a casual, non-gear-obsessed, low confidence player.

I was invited by a friend to try out a new realm which had recently been changed from PvP to PvE, with a consequent exodus of a lot of high-end players. Out of curiosity, I rolled a priest there to try it out – and what a difference!  Loads of new players in the starter areas, no gearscore spamming in trade, and no lag in Dalaran. I absolutely loved it.

Of course, there was a lack of guilds as many had transferred to another PvP server;  and I had the foolish idea of starting my own guild, aimed primarily at new players.  And so ‘All Things Considered’ was born.  I was absolutely overwhelmed by the numbers of people who wanted to join – both new players and experienced players who, like myself, wanted a fresh start in a more social realm.

To give the fledgling guild some funds, I paid to transfer my lvl 77 shaman to the new server; unfortunately I could not afford to move all my alts, so my paladin, hunter & warlock are languishing on my old server and may never see much action.

And so, to quote Whitesnake, ‘here I go again, on my own’…..well not entirely. In the space of 3 weeks, the guild has grown to 140 members – a mixture of levels, classes, abilities, and nationalities.  Being a rather inexperienced guild leader, I am still getting to grips with the organisational side of things – I know I need to appoint more officers, and devise guild events to keep the Warcraft experience fun for all the members.

It has all taken a lot of my time, but on the plus side I am making new friends, learning as I go, and enjoying the game more than I have for several months.  And the priest?  She is now almost lvl 50, shadow specced, and I am finding it immensely satisfying to fry the brains/melt the faces of anyone in my way.  My hope is that the guild will be a strong, stable unit when Cataclysm launches, with all the changes for guilds which will follow. So far, all things considered, we’re doing pretty well.