Tag Archive: social


I have had a good week 🙂  My (mostly) guild group finally killed Chimaeron and got the achievement for having only two corpses on the floor, we had a good stab at Atramedes before rl cut things short, and I got my Flameward Hippogryph.  Yes, I know, I’m waaay behind the curve with this stuff, but to me this was a big deal.  I’m still learning to be a raid healer, and the Chimaeron fight was a big test.  Atramedes will be another test of my somewhat erratic movement skills and reaction times, but I’m sure it is do-able, and confidence is a big part of success.

My new mount marks the end of the boring  grind of dailies – at least for now; I may go back to try to get some of the achievements, but for a while at least it will be nice not to feel I ‘ought’ to be doing them.   Bouncing bears and punting turtles is fun for a couple of weeks, and I love the ‘battlefield’ feel of Malfurion’s Breach, but flaming spiders? I’ve had enough, thank you very much.

And then there was the news about transmogrification, which has done wonders for guild interest in running old content; the plans for the new Darkmoon Faire,  which sounds much more like fun than the current version; and, of course, the thought of a final showdown with old Flame-breath himself  to finish off this expansion.

So, its been an interesting and fun time.  I just hope these snippets of future plans are enough to slow the trickle of players I know who have quit the game due to sheer boredom with this expansion.  I hope Blizzard have learnt something from the current patch, i.e. having two long, awkward dungeons at a level where players feel they ‘have’ to run them over and over in order to maximise their valor points, is counter-productive and has caused immense frustration and killed the fun in the game for a lot of players.

Anyway, I’m having a few days of peaceful archaeology and fishing. Half the guild is on holiday so raiding is on hold for a couple of weeks – ‘Limnologist’ and ‘Diggerest’ here I come 🙂

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No Place Like Home

A gaming friend who recently had to leave his guild due to some real-life drama with another member has been talking to me about starting up another guild.  Now, I have done this before, and had great fun doing it – but that was before Cata and the guild levelling system.  I have a feeling the process could be a lot less enjoyable now.

Of course, setting up the basics, getting a charter signed and so on is the easy part.  But attracting members to a level 1 guild? That could be difficult – I’m sure even new players are aware that there are perks to be had from a high level guild, and genuine new players are pretty thin on the ground anyway.

When I started a guild, it was because I rerolled on another server which had just changed from PvP to PvE; there was an influx of similar re-rollers, a shortage of social guilds and members flooded in.  A guild which had been intended for new players ended up full of people with experience who had transferred to the server for the same reasons I had i.e. a less elitist, more sociable environment.

Now, however, there are so many guilds around that its difficult to see how to create a new one offering anything different.  I know my friend suggested the idea to avoid having to search for a new home, and to have some control over the kind of guild he wants.  But I am happy where I am, and trying to spread myself across two guilds would, I think, be very difficult.  So the plan is on the back-burner for now.

Guilds, other than hard-core progressive raid guilds, seem to be in a constant state of flux; their dynamics change as members join, leave, change their priorities etc.  Perhaps some time in the future my current guild will implode, fragment or meet any of the many fates which can befall a casual, mature guild – but until then there is new content to explore (patch day tomorrow!) and current raids to work on in the company of people who share my gaming philosphy and who are just plain fun to be around.

I would not trade that for the transient ego-boost of being a GM again.

A Whole New World

I got really fed up with the server I was playing on – the starter areas were deserted, and the trade channel was full of people looking for pug raids, with all the associated ‘link gs/ach’.  5-man random heroics were being run by seriously over-geared raiders, and there seemed to be no place for a casual, non-gear-obsessed, low confidence player.

I was invited by a friend to try out a new realm which had recently been changed from PvP to PvE, with a consequent exodus of a lot of high-end players. Out of curiosity, I rolled a priest there to try it out – and what a difference!  Loads of new players in the starter areas, no gearscore spamming in trade, and no lag in Dalaran. I absolutely loved it.

Of course, there was a lack of guilds as many had transferred to another PvP server;  and I had the foolish idea of starting my own guild, aimed primarily at new players.  And so ‘All Things Considered’ was born.  I was absolutely overwhelmed by the numbers of people who wanted to join – both new players and experienced players who, like myself, wanted a fresh start in a more social realm.

To give the fledgling guild some funds, I paid to transfer my lvl 77 shaman to the new server; unfortunately I could not afford to move all my alts, so my paladin, hunter & warlock are languishing on my old server and may never see much action.

And so, to quote Whitesnake, ‘here I go again, on my own’…..well not entirely. In the space of 3 weeks, the guild has grown to 140 members – a mixture of levels, classes, abilities, and nationalities.  Being a rather inexperienced guild leader, I am still getting to grips with the organisational side of things – I know I need to appoint more officers, and devise guild events to keep the Warcraft experience fun for all the members.

It has all taken a lot of my time, but on the plus side I am making new friends, learning as I go, and enjoying the game more than I have for several months.  And the priest?  She is now almost lvl 50, shadow specced, and I am finding it immensely satisfying to fry the brains/melt the faces of anyone in my way.  My hope is that the guild will be a strong, stable unit when Cataclysm launches, with all the changes for guilds which will follow. So far, all things considered, we’re doing pretty well.